They come under the guise of Akuma from Street Fighter and Eliza from TEKKEN Revolution, but more on that after I talk about some of the new features in the game. Two ridiculously large differences do exist, however. Because of the sheer amount of styles in the game, the depth of this game is virtually endless, but the opportunities for growth are enormous. Mastering it, however, is quite the task. Low parries sill cause a bound state however, so take it as you will. In a departure from TEKKEN games past, bound, or ground bounce moves, have been largely removed from the game in favor of tailspins. While this adds an additional dimension to defense in the game, in compensation for that, most characters have a move that tracks sidestepping characters, so you’re best using that in a situational manner. You have 360 degrees of movement available to you through sidestepping (tapping up or down on the d-pad/thumbstick/joystick.) In addition, Tekken is a 3D fighting game, so unlike The King of Fighters or Street Fighter, you’re not simply fighting on a 2D plane. TEKKEN is commonly referred to as a “four-button fighter,” with the unique feature of every button being tied to a limb on the body, left/right punch (X/Y on Xbox controllers or Square/Triangle for PlayStation controllers) and left/right kick (A/B or Cross/Circle.) Everything extends from these 4 buttons, so the game is deceptively simple. If you’re a veteran to the series, you should be pretty familiar with the layout of the TEKKEN games. Enough about the story, let’s get to why you’re all here…. Heihachi Mishima is as dead as a doornail after an epic fight with Kazuya inside of a freaking volcano (presumably, anyway, it is TEKKEN, after all.) The story can take you a while to finish, maybe a little more than an hour and a half, not including the character stories and the special episode (which makes SNK boss syndrome look like the common cold,) but it is quite the satisfying end to the story of Heihachi Mishima. TL DR – The war intensifies, Heihachi returns, Kazuya emerges, Jin is found, Akuma fights the Mishima boys, we learn how Kazumi died, Kazuya kills Heihachi. It’s a fairly long story, so in the interest of reading time: The story is told from the aspect of a reporter who lost his family to the war between the Mishima Zaibatsu and G Corporation. With the introduction of Akuma as the hired hit man for Kazumi Hachijo (Heihachi’s deceased wife,) things get a little interesting. Let’s just put it out there, Street Fighter and Tekken are officially in the same universe. Instead of doing a traditional story mode with 8 or so fights, “The Mishima Saga” splits the story into 14 chapters with flashbacks to the older games intertwined between them….and one big surprise. With this being the climax, TEKKEN 7 takes a different approach to their story mode. The story of the Mishima boys, Heihachi, Kazuya and Jin (Kazama), has been crafted for over 2 decades and it never stops getting good. More so because it is unique to fighting games. The Mishima story is definitely one of t unique stories in fighting games. Platform(s): PC (also available on PS4, Xbox One) Does the seventh entry in the TEKKEN mainline story fulfill that itch, or does it end with a whimper? The story of the struggles of the Mishima clan enthralled us all for over 2 decades, and TEKKEN 7 aims to close out the Mishima storyline with a bang. The King of Iron Fist Tournament, or TEKKEN, has been a staple in the world of fighting games since 1994 when the first game released in Arcades in Japan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |